Bugs Rule Everywhere Around Me (B.R.E.A.M.) (2024)

Owner:
StephenB
Source:
https://github.com/StephenBarnes/BREAM
Homepage:
N/A
License:
MIT
Created:
10 days ago
Latest Version:
1.1.0 (5 days ago)
Factorio version:
1.1
Downloaded by:
83 users

Spawns swarms of bugs in polluted chunks, if there's any place to put them. Bugs will come at your factory from all sides, even if there are no nests inside your pollution cloud. And if you leave big empty spaces inside your factory, it will not be your factory for very long. The conditions for spawning are configurable, but by default:

  • There must be some amount of pollution in the chunk, which is partially consumed to create the bugs. The chance of spawning is higher in more polluted chunks.
  • They only spawn at night, presumably because they sleep all day. I don't know, I'm not a bug scientist.
  • They won't spawn close to any lamps, if the lamps are turned on. They will attack your lamps on sight.
  • They won't spawn within some distance (default 5) of any buildings, transport belts, or other entities except trees and rocks. So place your buildings closer together to be safe.
  • They won't spawn on ground paved with stone/concrete, because the bugs crawl up out of the ground. Note this condition is disabled by the default settings, because I think it makes claiming territory too easy and boring.
  • They won't spawn close to the player.
  • They won't spawn anywhere they'd be within 100 tiles of 10 other enemies, to prevent overcrowding.
  • They won't spawn on water.

This mod does not alter nest-based spawning. So you can use the usual map settings to turn off enemy nests completely, or turn off enemy expansion, and this mod will spawn bugs independently of that. I've added some settings to change the health and regen of spawners, to help balance your game.

Performance: The default settings won't have noticeable performance impact. You might get lag if you change the "chunks to spawn onto each time" setting to zero, which tries to spawn on all chunks.

Gameplay implications: You won't know where attacks will come from, so you'll have to build defenses on all sides. Destroying the nests inside your pollution cloud will no longer prevent attacks. You cannot leave large open spaces inside your factory, because bugs will spawn there. So build more densely, and shrink-wrap the factory with walls and turrets, plus some lights. If "safe" tiles are enabled, paving the factory with bricks will protect against spawns. However, paving terrain reduces how much pollution the terrain absorbs (this is a vanilla feature), so your pollution will spread further. The mod's default settings haven't been thoroughly balanced for vanilla yet - I haven't played a full game with the default settings, so I'm not sure if they're completely reasonable.

Mod compatibility

  • The mod works well with Clockwork. I recommend turning the "darkness percentage" to 100%.
  • The new enemies from Armoured Biters are compatible and recommended.
  • Other mods that add new enemies, like Bob's Enemies, probably won't crash, but their new enemies will not appear in swarms spawned by BREAM. You can try to add compatibility for them here.
  • Rampant is not compatible. Rampant adds new enemy types and new AI. For the new enemy types, I haven't added support yet, so this mod will not spawn them. The AI also might be incompatible - when testing with Rampant I saw many of the enemies spawned by BREAM just standing completely still, so that might be some kind of error.
  • The mod supports the lamps from Larger Lamps and Industrial Revolution 3. For other mods that add lights, they might work out of the box, or you could add compatibility here and here.

Things to fix/add

Pull requests are welcome.

  • Add an option to make railways and rail signals never targeted by bugs. Rampant has a setting for this, check how they implemented it.
  • Add an option to multiply the fuel/power costs of all lamps (including steam/burner) by a configurable number, so it's not feasible to cover your whole pollution cloud with lights.
  • The mod tries to spawn bugs in "attack mode", but sometimes they can't find anything nearby to attack, so they'll just sort of wander around, until you come close enough to aggro them. So maybe add an option to only spawn when there's something to attack nearby. Or maybe BREAM should keep track of the bugs it spawns, and convert them back into pollution if they're too lazy to attack anything.
  • Make a mod to prevent showing the player's pollution cloud on the map, so it's harder to know where bugs can spawn.

Why would you want BREAM-style spawning?

The original intention of this mod was to change Factorio combat to be more in line with the rest of the game. Factorio is not a twin-stick shooter or a chore simulator, it's a game about logistics and automation, so combat should be about logistics and automation. Once defenses are set up, there should be no need for regular chores (like clearing out nests that have expanded too close) and no opportunity to do chores to make the logistical challenge easier (like driving out to the edges of your pollution cloud to kill nests). BREAM-style spawning solves those issues. Vanilla has some tools that solve this (like artillery turrets and spidertrons) but they only become available in the late game.

On top of the rote manual work, vanilla-style spawning is unsatisfying in several ways. It feels cheesy to fight bases by carrying around 150 turrets in your pocket. It's fun to set up thorough defences all around your base, with a belt to automatically feed ammo into turrets, but in vanilla that's a waste of time because you know what direction the enemies will come from; with BREAM, you'll no longer know. Many people like playing with high water coverage so they have reason to use mods like Cargo Ships, but with vanilla-style enemy spawning that exacerbates all these issues because the water shields you from enemies, so you can often leave whole sides of your factory undefended, or clear all bases off your starting island and be completely safe.

Bugs Rule Everywhere Around Me (B.R.E.A.M.) (2024)
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